| Pop goes the music
Today's Livewire cover story examines the impact that video games are having on the music business, with comparisons made between the influence of gaming today with music videos in the 80s. Games are now one of the most effective ways that musicians can establish and grow their audience, igniting the careers of many now-famous artists, and its only a matter of time before integrated online marketplaces on the consoles allow us to purchase music instantly. Research suggests that licensed music soundtracks are not only introducing huge audiences to new bands, but they are also already influencing music purchasing decisions. Screen Play is interested to hear whether you think your music tastes have been broadened by gaming soundtracks. And what do you think of Harmonix's view that games like Rock Band will become "more than just a game, but rather a new platform for consuming and experiencing music"? Game designer Dan Teasdale says: "I don't think it's unreasonable to assume that at some point in the future, artists might factor in how fun a song is to play in a game like Rock Band in addition to radio playability when deciding which songs to release as singles." Click below for an interview with Sergio Pimentel, Music Licensing and A&R Manager at Sony Computer Entertainment's London Studio, about the impact of gaming on music.
Vicious Engine Powers New Job Training Software for IBM
Vicious Engine has been selected by Center Line, a full service digital, creative, design and production agency, for the development of a revolutionary new game used not merely for entertainment, but for business research and job training at IBM. Created with Vicious Engine, INNOV8: A BPM (business process management) Simulator is used by IBM in certification and education programs worldwide. A top creative agency with in-house production capabilities for film/video, animation, and web, Center Line developed this new entry in serious gaming using the same tools and technology actively being utilized by the interactive entertainment industry. INNOV8 represents the latest entry in a growing list of diverse, genre-crossing titles that have been created using the Vicious Engine. The adaptable, easy-to-learn middleware has been used to design games of every style, including adventure/platformer games like the best-selling Flushed Away and upcoming Dead Head Fred, casual puzzle games like Puzzle Quest, and even instructional/educational titles like Discover Babylon and INNOV8.
Some Fallout 3 info
It's a bit of a read, but it's good stuff. Answers a lot of the questions about how the Oblivion engine will be used *without* this turning into an FPS. If they pull this off, it really could be quite special. Puns. Yeah. For the article (same as below): http://www.nma-fallout.com/article.php?id=36883 For the scans + pics: http://www.nma-fallout.com/article.php?id=36877 You were born in the Vault. And you'll die in the Vault. It's what you've always believed. For 200 years your people have survived down here, in this test tube of a home - bleached clean steel walls, sterilized floors, and dozens of fellow survivors crammed into this self-sufficient hole in the ground. Xenophobia is a lifestyle. The world above is gone, annihilated centuries ago in one brief radiation-filled flash, leaving you here to live out your sad existence behind a massive metal gate.
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