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Neykov explores serious issues through game design

Vladimir Neykov is incorporating serious game aspects into his thesis project, which he said is geared to provide users with an introspective, character-oriented experience. By Monique Bos Published: Friday, June 29, 2007 High school students who opted to take the Game Design Basics class during the first Savannah College of Art and Design Summer Seminars session received instruction from Vladimir Neykov, who has completed all of his Master of Fine Arts coursework at SCAD and is finishing his interactive design and game development thesis this summer. Neykov — who was selected by professor Brenda Brathwaite to teach Game Design Basics during the first seminar session — said he enjoyed the teaching experience. "It was challenging and rewarding," he said. "It’s interesting to stand on the other side of the line.


Social Entrepreneurs Ring the Bell for Students in Technology ...

Digit All Systems, Inc. (DAS) introduces the Tech-Ed Summer Camp Baltimore's for boys and girls ages 10-17. Four computer technology camps with morning and afternoon sessions will be offered Monday July 2, 2007 through Saturday August 25, 2007. The camp sessions include Microsoft Office® 2007 Xtreme, Lego MindStorm® Robotics, The Urban Video Game Academy ™ for Video Game Design and Programming, and Computer Repair Essentials.

Baltimore, MD (PRWEB) June 13, 2007 -- Digit All Systems (DAS) Tech-Ed Summer Camp will offer a technology learning and fun camp for Baltimore area middle and high school students. DAS has been serving the greater Baltimore community since 1999 as a non-profit alternative for technology education and literacy programs for students and citizens.


Fifth Period Game Design

To compliment Erin Hoffman's excellent take on the subject of game design programs at the community college and university level, The Escapist recently contacted Matt Deller, long-time teacher and former a member of the development team behind Neverwinter Nights. Matt is now a high school assistant principal in Southern California's Pomona Unified school district, and the mastermind behind the nation's first high school game design program - and the only one fronted by a former developer.

"It was a crack shot to get in [to developing], as I was basically a 'fanboy,' for lack of a better term," Matt recently told The Escapist, "with zero experience in programming/game development, not to mention I was already ensconced in a seven-year teaching career. One day I was teaching Ecology, the next I was working as a designer on NWN 2 with the guys who had made some of my all-time favorite games.



 

 

 

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