| Building A Successful Game Business: The People
Common perception is that designing a game is glamorous but running business is robotic, inherently unethical and soul numbing. Common perception is wrong. Successful companies encourage their business side to flourish with the same creativity and passion seen in their games. This is the first in a series of articles outlining the steps to build a successful game business. These steps provide business guidance for companies either at start-up or in transition. Though aimed at management, they encompass basic business principals that informed developers at all levels need to understand so they can make the best decisions for a company. Part One: The People The game industry has a higher than normal set of the right people in the wrong places. Creative people start game studios, often just out of college.
Vicious Engine Powers New Job Training Software for IBM
Vicious Engine has been selected by Center Line, a full service digital, creative, design and production agency, for the development of a revolutionary new game used not merely for entertainment, but for business research and job training at IBM. Created with Vicious Engine, INNOV8: A BPM (business process management) Simulator is used by IBM in certification and education programs worldwide. A top creative agency with in-house production capabilities for film/video, animation, and web, Center Line developed this new entry in serious gaming using the same tools and technology actively being utilized by the interactive entertainment industry. INNOV8 represents the latest entry in a growing list of diverse, genre-crossing titles that have been created using the Vicious Engine. The adaptable, easy-to-learn middleware has been used to design games of every style, including adventure/platformer games like the best-selling Flushed Away and upcoming Dead Head Fred, casual puzzle games like Puzzle Quest, and even instructional/educational titles like Discover Babylon and INNOV8.
Tuesday, June 5, 2007 Shipping Announcements
Developed by NAMCO BANDAI Games Inc., Dragon Ball Z Harukanaru Densetsu is an all new DBZ experience unlike any other for the Nintendo DS. Harukanaru Densetsu combines strategic card based gameplay and role playing to deliver a game that is easy to understand but hard to master. Players' progression is determined through their use of the cards to evolve characters, strengthen moves and create new moves. "Dragon Ball Z is one of our most successful franchises, we are delighted to deliver an all new way to play with DBZ Harukanaru Densetsu," said Emily Anadu, senior product manager, Atari, Inc. "We are especially excited to bring to fans of all ages a role playing game that combines simple card-based play mechanics in the much loved DBZ universe for the Nintendo DS." With eight types of actions, eight power levels and eight guard levels, the title allows for 512 possible combinations that will determine progression.
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